About(Info)

Portrait of Yeo Kai Xiang

I'm Kai, and I design games, interactives and immersive experiences.

As an Immersive / Realtime Mixed Reality Designer at OceanX, I make playable work for museum and classroom audiences: walk-up games, interactive documentaries and installations that let people explore ocean science instead of just watching it.

AI is part of how I work every day. I vibecode prototypes with Claude and go from a paper idea to something playable in days. I also bring generative models into the work itself, for narration, AI-generated shots, upscaling, and in-game systems like an answer judge built on the Claude API. I keep trying new workflows, and the ones that hold up become part of how the studio builds.

I came to this through architecture at the National University of Singapore, where I completed a Bachelor of Arts (Architecture) and a Master of Architecture (2026). Along the way, out of my own interest, I taught myself Unreal Engine and Blender so I could "gamify" design: simulating how people use space and telling stories through environments. That training still shapes how I design player flow, pacing and space.

What I do

  • AI-driven immersive educationTurning ocean science into interactive experiences people explore instead of watch
  • Solo, end-to-end ownershipTaking experiences from concept and prototype through production, deployment and launch on my own
  • AI-accelerated productionUsing generative AI to cut the time from concept to playable prototype
  • Vibecoding and creative codingHands-on building with AI coding tools, from web games to interactive documentaries
  • MCP-connected workflowsClaude connected live to the tools I work in, including Blender, Unreal Engine 5, Premiere Pro, PowerPoint, Notion and Outlook, across 3D, editing, presentations and everyday studio work
  • Multi-modal generative workflowsImage, video, voice and narration models used in real production
  • AI inside the experienceLLM-powered systems such as live answer judging, built through APIs
  • Real-time 3D and spatial designUnreal Engine 5, Blender, mixed reality, WebGL
  • Workflow discoveryTesting new AI tools and turning the ones that work into repeatable studio pipelines

Experience

  • OceanXImmersive / Realtime Mixed Reality DesignerJun 2026 to now
  • National University of SingaporeTeaching AssistantAug to Nov 2025
  • VouseContent Development InternMay to Aug 2025
  • RSP Architects Planners & EngineersArchitectural InternJun to Dec 2024
  • AAMER ArchitectsArchitectural InternApr to Aug 2023

Education

  • Master of ArchitectureNational University of Singapore2026
  • Bachelor of Arts (Architecture)National University of Singapore2025

Recognition

  • AkiVAL nominationsDepartment of Architecture, NUS2024, 2025, 2026
  • 12th Asian Contest of Architectural Rookie's AwardAsia United Architecture Association2023

Toolkit

Games and real-time
Unreal Engine 5, TypeScript, WebGL / WebGPU, Blender, VS Code
Spatial and visual
Rhino, Grasshopper, AutoCAD, SketchUp, Enscape, Photoshop, Illustrator, InDesign, Premiere Pro
Making
3D and resin printing, laser cutting, CNC, workshop tools
AI
Claude, Claude Code, ChatGPT, Codex, Tripo, Midjourney, Higgsfield
Languages
English (proficient), Mandarin (advanced), Japanese (beginner)

Contact

Email
yeo.kaixiang@u.nus.edu
Phone
+65 8181 3737
LinkedIn
yeo-kaixiang ↗
YouTube
@kaixiangyeo27 ↗